A hangman / 20 questions roguelike puzzle game made in 45 days.

I solo designed and developed this game in Godot.

Gameplay and Mechanics

The player controls a neuron in someone’s brain, trying to remember a story. They need to remember keywords within a time limit in order to put the story back together.

They can consult the different cortexes of the brain to get hints based on the 5 basic senses.

Gameplay video

Screenshots

Highlights

  • maintaining a database for puzzles and connected hints
  • designing a flexible upgrade system
  • making in-engine tools to speed-up development
  • implementing localization
  • born from a paper prototype

Tools used

Source code

Contact me

Want to find out more?