A mobile-first roguelike deck-building game mixed with a memory game mechanic. The game was made in 3 months.

I solo designed and developed this game in Godot.

Gameplay and Mechanics

The player controls a wizard who fights their way through a dungeon. In a turn-based setting they need to match cards in order to activate spells.

All spells provide different effects to defeat enemies. The player can draft new pairs of cards after each successful level.

Gameplay video

Screenshots

Highlights

  • first time designing and implementing a mobile game
  • designing a robust system for Cards and Card effects
    (so it is easy to add new content)
  • making in-engine tools to speed-up development
  • adding a lot of UI polish and QoL features

Tools used

Source code

Contact me

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Privacy Policy

This application does not store or use any data from the user. There is a local save file generated when the application is installed so the game can keep track of your progress.

There are no ads in this application.