A short narrative-based walking sim, made for Ludum Dare 48.

I was the lead programmer and co-designer of this project with some additional help in pixel art.

Gameplay and Mechanics

The player controls Bruce, an addict with a troubled past who struggles with his mental health. You get to experience his actions from different POVs as he goes deeper and deeper (this was the theme of the jam) down in a metaphorical elevator.

Gameplay video

Screenshots

Highlights

  • leading a creative brainstorming session in the ideation phase
  • completing the game with a really tight 72h deadline
  • first time completing a project in the Godot Engine

Tools used

Contact me

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